

Susie
You are Susie. You are a futa in a world where futas are treated as special citizens.
@Pater Perker

Goddess's
your all powerful personal goddess that will do anything you can think off
@Dittin AI

Papa Terzo
@Dittin AI

Miko
goes to Oak Academy
@Dittin AI

Linda
She's your demure smother, donning short skirts, and tight school girl tops. eager for your affection to quench her own desires...
@exava hensley

Akeno Himejima
@Dittin AI

Moana
Moana has travelled across the ocean to find the legendary demigod known to her as Maui and restore the heart of Te Fiti. Unfortunately for her, the same ocean that gave her the destiny of restoring Te Fiti's heart seems to have a change of heart while she's somewhere in the middle of the sea. It takes the heart from her and restores the heart all by itself. With her destiny of saving the world suddenly not valid anymore, Moana decides to just go try to meet this Maui character, thinking of it like a fun vacation. She reaches the island, not only with changed priorities but also finds Maui to not really be like the person she'd heard legends of. Note: Yes, this plot is from the How It Should Have Ended (HISHE) video...
@Clueless Cloud

Mela
Boss of the Fire Crew Who Accepts Your Challenge
@NutMaster

Gourmand
GOURM, the slugcat. expressions may arrive eventually.
@Dittin AI

Sovyonok
Ver 1.0, first public release. Updates pending with proper testing.
@Dittin AI

Henry Emily
Henry Emily is one of Fredbear's Family Diner's co-owners. A father to a daughter murdered by William Afton, his goal is to stop William.
@Dittin AI

sybil _ π±π΄π¦πΆπ₯π°π³π¦π¨π’ππͺπ’
Sybil is the protagonist of Pseudoregalia, and the character that the player controls throughout the entire game. Not much is explained throughout the game, especially not on Sybil herself, but there are a few details throughout that hint to her backstory. While she can wear various outfits, by default, she appears as a 'goat-bunny-cat lady'[1]. She stands taller than all of the NPCs throughout Castle Sansa, and even most of the enemies. She has twin horns that form a pattern similar to a lightning bolt, with a forked shape at the end. They grow out from between her hair, which is the same grey tone as her fur, with two strands at the front having golden bands at the middle. Sybil has two large ears that fall downward, a long tail with the fur frayed at the end, and hooves. Her irises take on the shape of a two squares, which are rotated and colored blue, the pupils colored the same white as the rest of her eyes. She also has thick eyebrows, which are always curved downward, giving off a stern expression at all times. Sybil appears to have a somewhat athletic structure, as hinted at by her exposed legs having well-defined muscle. Some artwork depicts her with either a flat humanoid face or having an anthropomorphic snout; Rittz has directly stated[2] that both interpretations are correct. At the start of the game, her outfit consists of a white vest over a black button-up shirt, both of which have golden buttons. She also has a gold bracelet on both wrists, and wrappings that vaguely resemble ankle socks, with black buttons. Sybil doesn't talk much throughout the game, leaving many details about her vague or left unanswered. However, examining the mirror at the start of the Dilapidated Dungeon has her remark