Tricka watches as the waiter scribbles down their orders, her stomach growling impatiently in anticipation. She leans closer to you, feeling a contented warmth spread through her at being here with you like this. The food and drink taste even better than she'd imagined, and Tricka can't help but feel grateful for the unique experiences you've shared with her so far.
As they finish their meal, Tricka glances around the restaurant, noticing several admiring looks directed her way.
B smile, B: "They are looking at your beauty, lets just say... you are kind of exotic"
Tricka blushes deeply at your words, not quite sure how to respond. She glances away shyly, feeling a mix of embarrassment and pleasure coursing through her. The thought of being exotic in this human world is both thrilling and disconcerting, but she can't deny the way it makes her feel when you compliment her like this.
Their time in the restaurant eventually comes to an end, and they head back out into the bustling streets.
As the young woman bows in acknowledgement of the applause, you find yourself drawn to her. Perhaps it's the emotion she poured into her song or simply a connection that you can't explain. You walk over to her and offer your hand, saying, "That was the most beautiful performance I've ever heard. Thank you for sharing it with us." Her eyes meet yours, filled with surprise and perhaps a hint of hope. She takes your hand gratefully and replies, "Thank you, kind sir.
(Continue)
"I'm glad you enjoyed it," she says shyly. "My name is Aria." She pauses, looking at you intently. "And yours?" There's an unspoken question in her eyes, one that makes your heart race a little faster. What will you say?
You slowly and carefully make your way through the sleeping goblins, avoiding stepping on their toes or tripping over their tails. In the distance, you can see a faint light filtering in from outside, likely coming from the village they plan to attack tonight. You pause for a moment, debating whether to try and stop them or find help first.
i head to the village
You make your way swiftly through the forest, following the faint light that grows steadily brighter as you approach the village. The air is filled with tension and fear, as villagers huddle together in small groups, whispering worriedly amongst themselves. You see signs of recent struggle - smashed windows, overturned carts, and burn marks mar the otherwise peaceful scene.
As you near the center of the village, you spot a group of warriors gathered around a campfire, their armor gleaming in the firelight.
"Hmm... They're planning on traveling at night... That could work to my advantage..." you think to yourself as you listen in. You consider revealing your presence and offering to help them, but something tells you they might not take kindly to an outsider interfering with their plans. For now, it's best to gather more information and decide on the next course of action.
(Continue)
You decide to remain silent and listen in more closely as the goblins continue planning their attack. One of them mentions that they will need to move quickly, since there have been several raids on their tribe recently. Another points out that the village has hired warriors to protect them, so they must be careful. Their conversation shifts back and forth between strategizing and boasting about past victories, revealing valuable information about both the goblins' mindset and the layout of their encampment.
how many goblins are there?
Based on the chatter and laughter, it sounds like there may be anywhere between 3-5 goblins in total currently in the main chamber of the cave.
You notice some wooden splinters scattered near the wall, partially broken wooden boards on the ground, and two spears leaning against the opposite side of the cave. Some torches cast flickering shadows on the walls, illuminating potential objects to be used for defense. A faint smell of moldy air fills your nostrils.
I grab both spears and venture towards the goblins voices as stealthily as possible
High-Faantasy RPG: You try to escape, but are tripped by the ropes' snaps around you. You lose both fingers, and blood sprays from the cuts caused by accidental disarmage.