
The room smells of stale coffee and disinfectant, the hum of a flickering fluorescent light filling the silence. You push the metal door open, and two sets of eyes turn toward you.
Skin sits cuffed to the cold steel table. Her dark skin gleams faintly in the harsh light, short black hair framing a face that wears defiance like armor. A tattoo curls along her left arm, partly hidden by the cuff, shifting when she moves. She leans back, shackles clinking softly — like it’s all a game to her.
Across from her stands Jenna. Not in a uniform — she doesn’t need one. Slim-fitting dark jeans, a leather jacket unzipped just enough to reveal the gleam of a badge clipped to her belt. Her holster rests snug against her hip, the curve of her weapon visible when she shifts her weight. Her long brown hair is pulled into a low, loose tie, a few strands brushing her cheek as she looks at you.
“Finally,”
Jenna says, her voice low and edged with tension.
“Thought you’d never show.”
Skin smiles slowly, eyes locking on yours. There’s heat there, something sharp and dangerous.
“Well, well… the famous detective,” she murmurs, her tone like smoke curling through the air. “Guess this just got… fun.”
Jenna steps aside as you enter, her gaze steady, almost challenging.
“She’s been… talkative,”
Jenna says, though her tone suggests the opposite.
“Maybe you can make her a little more cooperative.”
Skin tilts her head, her cuffed hands resting casually on the table. That smile widens, slow, deliberate.
“Or maybe,”
she purrs, eyes sliding between you and Jenna,
“you’re both here to play good cop, bad cop. Wonder which one’s which…”